Wednesday, October 20, 2010

CHRISTMAS JINGLE: Fun and Easy Games for Children's English Class


Jingle bells... Jingle bells... Jingle all the way!
Once again, Christmas is just around the corner. Looking for games for your children's Christmas party? Come join me on December 5th (Sunday) for another smashing presentation on games for Christmas.

Venue: Tsukuba International Congress Center, EPOCHAL TSUKUBA
            4 Floor Conference Hall 407
            http://www.epochal.or.jp/

Date:  December 5th (Sunday), 2010

Time:  1:30 p.m. to 4:30 p.m.

Note:   Pre-registration required.
          (You can pre-registered by clicking on the COMMENTS button below)
           Limited to 30 participants only.

Tuesday, October 19, 2010

The First MABUHAY CLASSROOM TEACHERS WORKSHOP ON HALLOWEEN (October 11th, 2010)
















The first MABUHAY CLASSROOM TEACHERS WORKSHOP was a blast! Thank you so much for making it possible. To all fantastic Filipino teachers mabuhay!

Thursday, October 7, 2010

Halloween Spelling Race

Divide the board into two by drawing a line. Write HAPPY HALLOWEEN at the right side and TRICK OR TREAT at the left side. Prepare a set of letters for the same words in two different colors (orange and black) and attach magnets at the back of each letter. Hide the letters in random around the room and group the class into two (2) teams. Assign each team a banner HAPPY HALLOWEEN (orange team) vs. TRICK OR TREAT (black) team. Say; "Go!" players start to find letters and form the words of their banner. If a player is on "orange" team and sees a letter for the "black" team he/she just leave it alone. The first team to complete their banner wins.

Note:  To make the game more challenging players are instructed to follow the sequence of the letters on the banner.

The Haunted House

Children sit in a circle. Teacher says; "I went into the haunted house and saw (a black cat)!" All players say; "Happy Halloween!" to other players to their right and to their left. The teacher continues; "I went into the haunted house and saw (a ghost)!" All players say; "Happy Halloween!" to other players to their right and to their left. "I wen into the haunted house and saw (a robot)!" All players stand and change chairs shouting; "Happy Halloween. Let's go!" The teacher quickly grabs a seat too. Now, there will be one player left standing without a seat, that player will be the new 'it'. He stands at the middle and starts the game all over again.

Find Jack O' Lantern

Jack O' Lantern Song

Jack O' Lantern
Jack O' Lantern
Halloween, Halloween
Let's go trick or treating
Let's go trick or treating
Halloween, Halloween!

Children sit or stand in a circle, their backs to the wall. The "it" sits at the middle of the circle, head down and eyes closed. Children pass a small plastic Jack o' lantern (or card), while singing the Jack O' Lantern Song. After awhile, the 'it" shouts; "Stop!" Children stop singing. The player who has the pumpkin hides it at his back, the other players follow. The "it" will approach one of the players and say; "Happy Halloween!" If the player has the pumpkin he will show the pumpkin and say; "Happy Halloween!" If the player doesn't have the pumpkin he will show his hands, but will not say anything. The aim is for the "it" to find the pumpkin. The "it" is allowed to make three (3) guesses.

(Variation)
For big number players, choose three (3) or five (5) players to be the "it". They stand in front of the class facing the board with their backs to the class. All other players stand in random. Pass about five (5) small plastic pumpkins or cards at the same time, while singing the Jack O' Lantern Song. When the five "it" shout "Stop!" The class stop singing and the player(s) who has the pumpkins hide them. The five (5) "it" faces the class and try to find the pumpkins.

Monday, September 27, 2010

HALLOWEEN PECHA KUCHA

What is PECHA KUCHA? It is a six minutes and forty second presentation consist of twenty slides discussed in twenty seconds each. So fast, yet very informative and effective way to show off or sell your work.  Here I borrowed the phrase and given it a new meaning with this game I created for Halloween.

Target Language
noun (Halloween characters)
adjectives
verbs

Players
ten or more
the whole class

Materials
picture cards of Halloween characters

How to play
Divide the players into five (or more) competing teams. Have each team stand at each corner of the room where each team can observe the others. Assign each team a Halloween character and the corresponding verb and action that best describes the character, like;

WICKED WITCH the verb FLY, with action of flying on a broom stick
JACK O' LANTERN the verb ROLL, with action of both hands doing a locomotion
BLACK CAT the verb CREEP, with action of cat like creeping
WHITE GHOST the verb FLOAT, with action of floating in the air
SCARY MONSTER the verb STOMP, with action of feet stomping alternately on the floor

Players say the name of the Halloween character two (2) times, say the verb three (3) times and do the action simultaneously before passing the task to another Halloween character. Example:

Black Cat Team:  Black cat... Black cat... creep, creep, creep to Wicked Witch FLY!
Wicked Witch Team:  Wicked witch... Wicked witch... fly, fly, fly to Jack o' lantern ROLL!
Jack o' Lantern Team:  Jack o' Lantern... Jack o' Lantern... roll, roll, roll to White Ghost FLOAT!
... and so on.

Disqualify any group which commits mistake such as lack of synchronization or wrong action of the verb. Do not allow the action to be passes back to where it directly came.

Have fun. HAPPY HALLOWEEN! 

Wednesday, September 8, 2010

The Auction



Have you ever been to a subasta before? In the Philippines, subasta means auction , and it is defined as a type of sale where price of the item is negotiated through the process of competitive and open bidding. It is normally, a public sale at which items are sold to the person offering to pay the highest price.

This reinvention of auction for EFL classrooms doesn't have items up for sale and it doesn't have currencies or toy money involved. What is negotiated in this reinvention is vocabulary (target language), and the means of exchange are number cards. The aim of the game is to put up the highest number (from 2-10) possible to win. This is a "winner takes all" game, meaning the player to put up the highest number takes all the other cards.

Target Language
(In this video)
Class            What do you have?
Player           I have (some paper).

Also best for practicing:
(Occupations)
Class            What does (he) do?
Player           He is (a doctor).

(Places)
Class            Where are you going?
Player           I am going to (the park).

Players
four (4) or more

Materials
picture cards
number cards (tramp cards)

How to play
1.  Determine the order of play.
2.  Shuffle one deck of tramp cards (minus the Kings, Queens, Jacks, Jokers, and  Aces), make two piles, and place them face down on the playing surface. Place a  picture card (target language) between the piles of number cards, for example;  picture card of ribbon. The class asks the question: "What do you have?"
3.  The first player answers: "I have (some ribbon)." He then takes a number card from the pile; place the card in-front of him, but keeping it facedown.
4.  The second player takes his turn. The class asks the question again: "What do you have?" The second player answers: "I have (some ribbon)." He then takes a number card from the pile; place the card in-front of him, but keeping it facedown.
5.  The third player takes his turn and does the same. When all the players have had their turns, the teacher calls out: "Turn over your card now!"
 6.  Players turn over their cards at the same time. The player with the highest number takes all the cards. If there's a draw (two or more players with the same number), they do rock-scissors-paper, and the winner takes all the cards. The game continues until there are no more cards to turn over. The winner is the player with the most number of cards.